“If you light a lantern for another, it will also brighten your own way” ― Nichiren Designed by: Christopher Chung (who is a super nice guy, by the way) Artists: Jason D Kingsley, Alexey Kot, Christina Major, Tyler Segel, Beth Sobel Published by: Foxtrot Games, Renegade Studio Games, Broadway Toys LTD, Crowd Games, Devir, Games… Continue reading Lanterns: The Harvest Festival
“In ancient times cats were worshipped as gods; they have not forgotten this.” ― Terry Pratchett Designed by: Kris McCardel Ware Artist: Tony Steele Published by: Fireside Games Players: 3-6 Ages: 10+ Time: 30 min Primary Mechanics: Hand Management, Set Collection, Area Management Synopsis: There are a number of cats roaming your neighborhood, and as a cat-lover, it… Continue reading Here Kitty, Kitty!
“I love taking elements and colours from nature and then distorting them somehow.” ― Matthew Williamson Designed by: Michael Laird, Joshua Laird Artists: Michael Laird, Joshua Laird,Dann May Published by: Flying Meeple, Game Salute, Smileypop Players: 2-8 Ages: 7+ Time: 10-15 min Primary Mechanics: Hand Management, Set Collection Synopsis: Balance is the name of this game. Collect each of the five elements… Continue reading Eleminis
As an extension of the post 12 Things I Learned About Gaming from Monopoly, I want to take those same rules and apply them to real life. What can Monopoly, that game that is classic to some, and loathsome for others, teach us about how to life life best?
Back in the era of what most of us think of pirates, these loot-hungry thieves would grow their personal empire by looting, overtaking, and defending their personal treasures. Your goal is to race around the island of Jamaica and be the first to cross the finish line with the most gold in hand. Do you have what it takes to plunder the ship's of your friends and leave as the wealthiest pirate of them all?